Individuals with social anxiety often experience an intense fear of negative evaluation or scrutiny in social or public situations. This anxiety is typically accompanied by noticeable physical and psychological symptoms, which can interfere with daily communication and relationships. Sociai VR is a game that integrates Virtual Reality and Artificial Intelligence designed to help people with social anxiety. By offering multiple immersive and interactive scenarios, users can practice social skills in a safe environment. The AI-powered non-player character interviewer generates various anxiety-inducing themes, such as job interviews, public speaking, or casual conversations. Based on the user’s performance, the AI interviewer provides personalized feedback and guidance, helping users gradually build confidence. By simulating challenging social situations, Sociai VR supports users in managing anxiety, improving communication skills, and developing resilience in real-life social environments.

GAME MACHANISIM

AI interviewer will generates specific topics and questions that the player needs to answer. After that player gets a score and personalized feedback from AI, to help them improve social skills based on conversation and answers.

My ideas in the each game: create a reward system and 5 difficulty levels from easy to expert, As the game difficulty increases, the AI will generate more questions, and players will need to engage in deeper conversations with the AI. This creates a progressive challenge training effect, gradually pushing players to improve their skills step by step. This approach helps players build confidence and a sense of achievement while enhancing their social skills, in an entertaining and engaging way!

In my future plans, I hope to further refine the VR game prototype, exploring more effective and scientifically grounded methods for training social anxiety. I aim to improve my understanding of AI training to enable smarter interactions within the game. Furthermore, I plan to incorporate additional scenarios that evoke social anxiety, providing users with diverse support options. This will include offering customizable experiences and personalized VR social anxiety scenarios. Through these enhancements, I aspire to achieve sustainable development for the game, helping more users overcome social anxiety and improve their social skills and confidence.